How We Want To Add Animals In Voodoo

Animals In Voodoo

Animals In Voodoo.

What’s one of the key elements lacking in our indie game Voodoo? Okay, fair enough. There’s still a whole lot lacking. However, one of the elements we’re absolutely crazy about adding is a variety of wildlife. This is the entire reason for our Kickstarter stretch goal on animals.

Animals In Voodoo.

But hear us out.

Animals In Voodoo.

We really don’t want to come off as the typical “help us with our Kickstarter campaign and we’ll add something cool” type. No. Our ideas for animals have been brewing for a long time and we believe they truly bring something fresh and innovative to gameplay. Allow us to tell you why.

Animals In Voodoo.

We’re not so satisfied with animals in video games in general. Don’t get us wrong. Several games have gone to astounding lengths to represent the animal kingdom. Some titles that come strongly to mind are MGS 3: Snake Eater and Far Cry 3. However, we’d like players to experience the spiritual connection between so-called “sentient beings” and wildlife — kind of how it was portrayed in Avatar.

Adding Animals In Voodoo

We sketched out very roughly how an entire animal ecosystem could fit into our game. Ideally, we dream of creating a world where the wildlife is actually affected geographically by the activities of players — and vice-versa! We’re obsessed about experimenting with this. But here are three takeaway ideas on how animals will actually increase the dynamism of Voodoo’s gameplay.

(1) Subsistence Hunting

In Voodoo, you need to find food in order to survive. Naturally, we intend to have hunting as one of the more thrilling gameplay aspects to support this concept. We’d actually already started developing in this direction but put things on hold while we focused on some core aspects.

FunFact: before we thought of a Voodoo LAN-party (deathmatch) we thought of a Voodoo Hunting Party!

Animals In Voodoo.

Animals In Voodoo

(2) Supernatural Sidequests

In our very brief history of masks in Africa, we touched on how some African tribes believed that there was a spiritual connection with mankind and the animal kingdom (there most likely is!). Now there’s not much of a story with Voodoo except for yours — survival. But wildlife can bring in more. We’d like to include sidequests that can help you gain animal powers while showing you interesting aspects of their life. This is one of our earlier ideas that was rekindled when we discovered another amazing indie title, Lost Ember.

Animals In Voodoo.

Animals In Voodoo

(3) Changing Perspectives

Here’s one idea that we hope you will love as much as we do. So far, the experience with Voodoo has been on barefoot escapades with fierce Shaka Zulu-like warriors. But dream with us and imagine you could ride with the kings of the jungle! Yes. Riding through the blood lands of primal Africa, exploring and conquering with the beasts?! What?! We’ve only made it this far, but we still believe that’s an idea worth a stretch goal!

Animals In Voodoo.

Animals In Voodoo

Animals In Voodoo.

If this blog entry got extremely long please don’t blame us! We just wanted to give you an idea of where we want to go with Voodoo and stomp off some of our adrenaline in this crucial period. So, while we’re struggling with our Kickstarter, join us in thinking past that. Help us go just a little bit further into our stretch goals!

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Get Pre-Alpha Access to Voodoo on Kickstarter

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. Support Voodoo on Kickstarter


A few seconds ago… Oh, wait. Was it hours? — We launched a Kickstarter campaign for Voodoo! I guess something just got us into that all-or-nothing mood. 2017 is around the corner. On our calendar that tells us that very soon we’re supposed to get a game onto Steam! This is what is on our mind…

. Support Voodoo on Kickstarter!

Join us in our Final Survival Round This Weekend

Some of our YouTube friends and some of us here (who prefer not to be named) are going to be having a final survival round this weekend. Why do you say “final”? Because from next week this build will no longer be online :(

. Support Voodoo on Kickstarter!

But there will be something even better… What? The answer is just below this neat key configuration :)

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Support us on Kickstarter!

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By the way, this diagram here is for all the earlier players who were left wondering how people got all the way up that tower!

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An Open-World In Primal Africa Awaits…

So, we’ve been able to review the combat mechanics through the first playtest that’s been going on for about two weeks. We’ve had a lot of great feedback. There are still some fixes to be made but we’re comfortable that it won’t affect experimenting with more parts of Voodoo‘s world. This is kind of why we dared to launch this Kickstarter campaign!

. Support Voodoo on Kickstarter!

There’s an African proverb that says “To get lost is to learn the way”. We’re inviting you to get lost in Voodoo‘s world. We on the other hand — we’ll get lost in finishing the rest of the game. (And all these bug fixes!)

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Support Voodoo On Kickstarter!

. Support Voodoo on Kickstarter!

Support Voodoo on Kickstarter!

Now it’s more than a question of manners. We’re not sure we can say “thank you” enough times to the people who are joining us on this crazy journey of ours. We’ve still got a ways to go but today was primal! Some amazing backers got us to over €1,500 within an hour!

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Okay, well we’re going to get back to campaigning so we make sure this project comes out as supercool as it’s supposed to. In the next few days, expect quite a few updates and a breakdown on some of the Kickstarter reward tiers. Pretty cool, in our humble opinion! Check them out here >>

 

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Voodoo Closed-Beta Highlights, Gameplay, and More!

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Wow! So we have some amazing Voodoo closed-beta highlights to share! Earlier this week, way before we had ever planned, we opened up our closed-beta 1.0 to a select group of playtesters. From feedback, to screenshots, to gameplay videos, here are just a few of our favorite closed-beta highlights from this week.

Voodoo Closed-Beta Highlights

(1) Gameplay Videos: So far most of you have only seen trailers, screenshots, and concept art from Voodoo. That’s why one of our favorite closed-beta highlights is the fact that lots of playtesters went on to make gameplay videos. Vezsstur created a video that (a) shows combat mechanics, (b) goes into some depth about what Voodoo has in store, and (c) is absolutely hilarious to watch! RODE 85’s video is quite analytical and Cryptic Hybrid created an exploratory video. Also, don’t miss KrazzykillaB’s video where he demonstrates his skill with our combat mechanics.

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(2) Combat Feedback: We’re extremely delighted that our closed-beta 1.0, designed to test our combat system, was very well received. Our playtesters provided us with lots of positive feedback in Voodoo‘s community hub on Steam. Now that we’re comfortable with fighting mechanics and we know the improvements we have to make, we’re eager to move on to our closed-beta 2.0 in which gamers will finally be able to competitively battle the Izimu! Expect more closed-beta highlights on this soon too!

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(3) Server Issues: Not all of our closed-beta highlights are positive though. We had server issues. As an indie studio developing an open-world multiplayer survival, we always knew this would be the case. We’ve implemented some short fixes but we’re looking into more solid ideas to address this once and for all. We’re actually thinking of launching a small Kickstarter campaign to get the funds we need for robust servers and to finish off some other cool extra features. Please let us know in the comments what you think about this or contact us with any other ideas you have.

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As you can probably tell, we love interacting with you and we thrive on the feedback you give us! Please keep it coming and thanks for staying with us on this journey!

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Voodoo Steam Page Is Now Live!

Voodoo Steam page

Check out our Voodoo Steam page

We’re excited to announce that the Voodoo Steam page is now live! No, it’s nothing life-changing but at least you can go ahead and add us to your wishlist! It does make us realize how close we are to 2017 and how soon Voodoo will be available for everyone!

Coming Soon…

Yes. That (above) is what our Voodoo Steam page shows but that’s not what we’re talking about. You guessed it! In 6 days (November 14th) our closed-beta 1.0 begins! This is actually 3 days later than we originally intended but for technical reasons we need that delay. So far we’ve had over 8,500 stay-tuned subscriptions for Voodoo so we’re hoping that by the final phases of our closed-beta we’ll be seeing a lot of competition. We need to get ready to handle that!

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We’re also eager to find out who we’re going to be crowning the “Izimu Awakener”. Yes, we’re still maintaining some mystery behind that title. A lot more information will be made public next week.

In case your curiosity isn’t satisfied, Jessica Erin Brown managed to squeeze some secrets out of us and then she published them on The Buttonsmashers! We’d like to warn you to be careful if you come across her while playing Voodoo. She may or may not be a friendly ;)

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Th-th-thank You!

 We’re getting all jittery as we close in on the first deathmatch for Voodoo! But as nervous as we are we won’t forget our manners and we’d like to thank you for helping us get this far. Please show us some support on the Voodoo Steam page.

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Lots of closed-beta players have been giving us valuable feedback and ideas. If we haven’t managed to say thank you privately, we just wanted you to know that we’re extremely grateful. At the same time, we’re still moving through the dozens of emails we received on our call-for-submissions and encourage you to keep sending in ideas.

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