Devblog 03 – Beating and Rocks

Screenshot_Dev3


Hello everyone!
In this month, while programmers rewrote networking, tested servers, reworked PVP and put silly names on the players, the 3D department made some tweaks in animation and modeling.

 

ANIMATION

We decided to do a more animation-based combat, and here’s some examples of different moves, with the spear and one handed weapons like hatchets and swords.

 

 

 

 

 

Animators also redid older animations, to give more personality to the character:

 

 

 

MODELING

Modelers used a different approach on rock and terrain composition, and here’s some results:

 

Turn_06Turn_05Turn_04Turn_01Turn_03Turn_02
 

We also decided to implement different skins for our character to give more variety and to make it more colourful.

 
skin
 

We also added hand made blood particles and the low health vignetting:

 
Gore
Screen_Comb
sangue-colpo-laterale-sxsangue-colpo-laterale-dxsangue-colpo-frontale
 

Stay tuned for the next coloss.. erm, update!

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