In this month, while programmers rewrote networking, tested servers, reworked PVP and put silly names on the players, the 3D department made some tweaks in animation and modeling.
We decided to do a more animation-based combat, and here’s some examples of different moves, with the spear and one handed weapons like hatchets and swords.
Animators also redid older animations, to give more personality to the character:
Modelers used a different approach on rock and terrain composition, and here’s some results:
We also decided to implement different skins for our character to give more variety and to make it more colourful.
We also added hand made blood particles and the low health vignetting:
Stay tuned for the next coloss.. erm, update!